Arch-Angel

'The Strongest Class for the Angels. The Archangel!'

Resource mechanics
The Archangel class is a unique class specific to Angels only. Once the Angels evolve they replace their material wings with ethereal like wings. They can cast Holy magic and wield swords made from ethereal. They focus on their magic and strength. Their defense, without enhancing it, alone is high. The Archangel class wears heavy and plated armor, adorning a metalic halo over their heads. Truly a fearsome class.

Active skills

 * Ethereal Beam - The Archangel fires an a beam of ethereal energy at the opponent. It deals massive holy and magic damage. [ Level 35 ] ( Cool Down : 4 Turns )
 * Flash - Archangels can emit a bright light that occurs for 0.25 seconds. It happens in a sort of flash, and as such it can temporary blind their target for about 2 turns. [ Level 10 ] ( Cool Down : 7 turns )
 * Ethereal Wing Whips : Their ethereal wings can move like whips or flow like water. They can sharpen and harden them, causing them to take a stab at their foes. ( Level 10 ) [ Cool Down 1 turn ]
 * Holy Fire Manipulation : Archangels can go into a mode where they can generate holy fire and use it to attack their opponents. This can only be activated one per battle. [ Level 50 ] ( Cool Down, Once Per battle. Duration : Remainder of the battle. )
 * Holy Fire Healing : Archangels heal their comrades using Holy Fire as the basis. ( Level 10 ) [ Cool Down 1 turn ]

Passive Skills

 * Omnilingualism : Archangels are capable of deciphering and speaking all languages known throughout Cor. [ Level 50 ]
 * Spiritual Perfection : Archangels are deemed holy and as such the damage from any holy spell is converted to HP for Archangels if casted on them. [ Level 30 ]
 * Divinity : When  an Archangel is surrounded by other divine beings, they gain a 50% boost in attack and defense. [ Level 35 ]
 * Enhanced Strength : Archangels have more strength than a normal human would. [ Level 15 ]
 * Guardianship : Archangels feel as though they must look after their allies, granting them an increase in defense. [ Level 20 ]