Archer

Archer is a class that may be used as a main skill or a sub skill depending on the user. Specialized best by elves, it requires large amounts of dexerity, concentration, and range. Usually when faced up close in combat an archer is seen at a disadvantage, but depending on what level they are, this may not be the case.

Archers can really use just about any type of armor and usually the effect of their arrows can be increased depending on the type of bow in use. If a more sturdier bow is used, a wound from the shot of a bow may be very hard to hard to heal as with the removal of the arrow itself. Due to their strength in range, Archers can be see as very deadly fighters especially if their dexerity is high enough.

Races

 * Elf
 * Human
 * High Elf
 * Kun
 * Lyn
 * Demon (Antagonist Only)

Passive Abilities
Eagle eye Being used to distance fighting their aim is excellent. Boosting range and accuracy 75%.

Stealth Being able to keep their distance and being silent is important. Boosting hiding skill 35%.

Lightweight Having distance on their side they must keep it. Boosting speed and agility 40%.

Informant They can't do the job alone. Boosting distance they can talk to their allies while in hiding 55%.

Many uses Having an assortment of arrows that are never the same boost the chance for a negative status to appear on the enemy once it makes contact with their skin by 33%

Listener Used to scoping out a specific sound they can hear their enemy from an extended range. Boost hearing 33%.

Slow approach good vision is always helpful, especially when going into the unknown. Boost ability to see traps 50%.

Disarmer Can't be caught in a trap. They have an assortment of tools and ways to get out of traps.

Escapist When things turn bad these guys can get away in a flash. Boost speed 50% when running away.

Extra pocket these guys know how to pack what's needed for a mission. Boost carrying capacity 50%.