Umbrakinetic Mage

'The Dangerous of all mages.. The Umbrakinetic Mage!'

Resource Mechanics
Unlike the other mages who uses an object of material form to utilize their magic, the Umbrakinetic mages use their life essence, energy, and willpower to conjure up the entity that is darkness. Umbra is a latin term for "shadow" or Darkness. The Umbrakinetic mages can generate and manipulate the form of darkness that is their own. Because of this, they usually are powerful in their own rite. The major weakness for this class is that their darkness weakens within the sunlight, so they seldomly fight during the day. They live by themselves, isolated in the Abyssal City, further enhancing their darkness magic. They are truly a devastating force to trifle with. They mainly focus on their magic to hone and sharpen their skills. Magic is everything to them and will always be everything for them.

Passive Skills

 * Shrouded In Darkness : When faced with darkness, the Umbrakinetic mage gets a boost in magic defense and magic attacks. [ Level 10 ]
 * Condemned Soul : The mages have sold their soul to further enhance their darkness. [ Level 15 ]
 * Darkness Eyes : The Umbrakinetic Mages eyes have been tainted by darkness, able to let them see in dark areas that obscure visibility. [ Level 30 ]
 * Darkness Eater : When hit with a darkness based attack, the Umbrakinetic mage gains 5% of health and takes no damage. [ Level 15 ]

Active Skills

 * Shadow Tendrils : The Umbrakinetic Mage can summon shadow spike to impale their target. [ Level 10 ] ( Cool Down : 1 turn )
 * Hell's Spike: The caster turns the enemies shadow into a black solid spike to which would stab the opponent through the back of the chest. [Level 15] (Cool Down 2 turns)
 * Shadow's Drive: The mage of the shadows posses the ability to fire several small shadow bullets to it's opponents. [Wide Spreading] [Level 20] (Cool Down 4 turns)
 * Total Darkness: The Mage of Darkness can cast a wide spreading shadow across the immediate battle field  and limit the visibility of all but umbrakinetic mages. [Level 30] (Time Out: 5 Turns) (Cool Down: 15 turns including original turn)
 * Darkness Manipulation : The mage can control, generate, and manipulate darkness. ( Level 10 ) [ Cool Down Instant ]
 * Absolute Darkness : The Umbrakinetic mage can create a realm of darkness to obscure the senses of their opponents. ( Level 40 ) [ Duration 15 turns, once per battle. )